Egyptian God Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Guardian Slime
R Rarity
Guardian Slime
R Rarity
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.

UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

SR Rarity
Ancient Chant
SR Rarity
Ancient Chant
SR Rarity
Ancient Chant
Spell Normal
Ancient Chant

    Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      UR Rarity
      Heavy Storm
      UR Rarity
      Heavy Storm
      UR Rarity
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          UR Rarity
          The True Sun God
          UR Rarity
          The True Sun God
          UR Rarity
          The True Sun God
          Spell Continuous
          The True Sun God

            When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.

            Extra Deck

            UR Rarity
            Divine Arsenal AA-ZEUS - Sky Thunder
            UR Rarity
            Divine Arsenal AA-ZEUS - Sky Thunder
            UR Rarity
            Divine Arsenal AA-ZEUS - Sky Thunder
            LIGHT
            Divine Arsenal AA-ZEUS - Sky Thunder
            • ATK:

            • 3000

            • DEF:

            • 3000


            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



            Tag(s):

            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis
            DARK
            Super Starslayer TY-PHON - Sky Crisis
            • ATK:

            • 2900

            • DEF:

            • 2900


            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

            Need 26 UR

            UR Rarity
            Hapi, Guidance of Horus1 card
            UR Rarity
            Imsety, Glory of Horus3 card
            UR Rarity
            The Winged Dragon of Ra1 card
            UR Rarity
            Dingirsu, the Orcust of the Evening Star1 card
            UR Rarity
            Divine Arsenal AA-ZEUS - Sky Thunder1 card
            UR Rarity
            Garunix Eternity, Hyang of the Fire Kings1 card
            UR Rarity
            Number 100: Numeron Dragon1 card
            UR Rarity
            Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
            UR Rarity
            Number 39: Utopia1 card
            UR Rarity
            Number 90: Galaxy-Eyes Photon Lord1 card
             Rarity
            Number S38: Titanic Galaxy1 card
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis1 card
            UR Rarity
            Called by the Grave2 card
            UR Rarity
            Gordian Slicer1 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Heavy Storm1 card
            UR Rarity
            King's Sarcophagus1 card
            UR Rarity
            Lightning Storm1 card
            UR Rarity
            Raigeki2 card
            UR Rarity
            The True Sun God3 card

            Main: 40 Extra: 12

            SR Rarity
            1 cardDuamutef, Blessing of Horus
            SR Rarity
            1 cardDuamutef, Blessing of Horus
            Duamutef, Blessing of Horus
            WATER 8
            Duamutef, Blessing of Horus
            • ATK:

            • 0

            • DEF:

            • 0


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


            R Rarity
            3 cardGuardian Slime
            R Rarity
            3 cardGuardian Slime
            Guardian Slime
            WATER 10
            Guardian Slime
            • ATK:

            • 0

            • DEF:

            • 0


            If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


            UR Rarity
            1 cardHapi, Guidance of Horus
            UR Rarity
            1 cardHapi, Guidance of Horus
            Hapi, Guidance of Horus
            WIND 8
            Hapi, Guidance of Horus
            • ATK:

            • 2400

            • DEF:

            • 1600


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


            R Rarity
            3 cardImperial Bower
            R Rarity
            3 cardImperial Bower
            Imperial Bower
            LIGHT 4
            Imperial Bower
            • ATK:

            • 1500

            • DEF:

            • 1500


            If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


            UR Rarity
            3 cardImsety, Glory of Horus
            UR Rarity
            3 cardImsety, Glory of Horus
            Imsety, Glory of Horus
            DARK 8
            Imsety, Glory of Horus
            • ATK:

            • 3000

            • DEF:

            • 1800


            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


            R Rarity
            3 cardJoker's Knight
            R Rarity
            3 cardJoker's Knight
            Joker's Knight
            LIGHT 5
            Joker's Knight
            • ATK:

            • 2000

            • DEF:

            • 1400


            You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


            N Rarity
            2 cardKing's Knight
            N Rarity
            2 cardKing's Knight
            King's Knight
            LIGHT 4
            King's Knight
            • ATK:

            • 1600

            • DEF:

            • 1400


            When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


            UR Rarity
            1 cardThe Winged Dragon of Ra
            UR Rarity
            1 cardThe Winged Dragon of Ra
            The Winged Dragon of Ra
            DIVINE 10
            The Winged Dragon of Ra
            • ATK:

            • -1

            • DEF:

            • -1


            Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


            N Rarity
            2 cardJack's Knight
            N Rarity
            2 cardJack's Knight
            Jack's Knight
            LIGHT 5
            Jack's Knight
            • ATK:

            • 1900

            • DEF:

            • 1000


            A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


            N Rarity
            2 cardQueen's Knight
            N Rarity
            2 cardQueen's Knight
            Queen's Knight
            LIGHT 4
            Queen's Knight
            • ATK:

            • 1500

            • DEF:

            • 1600


            This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


            SR Rarity
            1 cardAncient Chant
            SR Rarity
            1 cardAncient Chant
            Ancient Chant
            Spell Normal
            Ancient Chant

              Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.


              UR Rarity
              2 cardCalled by the Grave
              UR Rarity
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                SR Rarity
                2 cardDark Hole
                SR Rarity
                2 cardDark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  UR Rarity
                  1 cardGordian Slicer
                  UR Rarity
                  1 cardGordian Slicer
                  Gordian Slicer
                  Spell Normal
                  Gordian Slicer

                    This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                    UR Rarity
                    1 cardHarpie's Feather Duster
                    UR Rarity
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      1 cardHeavy Storm
                      UR Rarity
                      1 cardHeavy Storm
                      Heavy Storm
                      Spell Normal
                      Heavy Storm

                        Destroy all Spell and Trap Cards on the field.


                        SR Rarity
                        3 cardJoker's Straight
                        SR Rarity
                        3 cardJoker's Straight
                        Joker's Straight
                        Spell Normal
                        Joker's Straight

                          Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


                          UR Rarity
                          1 cardKing's Sarcophagus
                          UR Rarity
                          1 cardKing's Sarcophagus
                          King's Sarcophagus
                          Spell Continuous
                          King's Sarcophagus

                            "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                            UR Rarity
                            1 cardLightning Storm
                            UR Rarity
                            1 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                UR Rarity
                                2 cardRaigeki
                                UR Rarity
                                2 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  UR Rarity
                                  3 cardThe True Sun God
                                  UR Rarity
                                  3 cardThe True Sun God
                                  The True Sun God
                                  Spell Continuous
                                  The True Sun God

                                    When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                                    UR Rarity
                                    1 cardDingirsu, the Orcust of the Evening Star
                                    UR Rarity
                                    1 cardDingirsu, the Orcust of the Evening Star
                                    Dingirsu, the Orcust of the Evening Star
                                    DARK
                                    Dingirsu, the Orcust of the Evening Star
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2100


                                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                    UR Rarity
                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    UR Rarity
                                    1 cardGarunix Eternity, Hyang of the Fire Kings
                                    UR Rarity
                                    1 cardGarunix Eternity, Hyang of the Fire Kings
                                    Garunix Eternity, Hyang of the Fire Kings
                                    FIRE
                                    Garunix Eternity, Hyang of the Fire Kings
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2000


                                    2+ Level 8 monsters If this card is Xyz Summoned: You can destroy all other monsters on the field. You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it, and if you do, this card gains 500 ATK. If this card is destroyed while it has material: You can Special Summon "Fire King" monsters from your GY, up to the number of materials this card had. You can only use each effect of "Garunix Eternity, Hyang of the Fire Kings" once per turn.


                                    UR Rarity
                                    1 cardNumber 100: Numeron Dragon
                                    UR Rarity
                                    1 cardNumber 100: Numeron Dragon
                                    Number 100: Numeron Dragon
                                    LIGHT
                                    Number 100: Numeron Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                    UR Rarity
                                    1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                    UR Rarity
                                    1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                    LIGHT
                                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                    UR Rarity
                                    1 cardNumber 39: Utopia
                                    UR Rarity
                                    1 cardNumber 39: Utopia
                                    Number 39: Utopia
                                    LIGHT
                                    Number 39: Utopia
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                    SR Rarity
                                    1 cardNumber 68: Sanaphond the Sky Prison
                                    SR Rarity
                                    1 cardNumber 68: Sanaphond the Sky Prison
                                    Number 68: Sanaphond the Sky Prison
                                    DARK
                                    Number 68: Sanaphond the Sky Prison
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2700


                                    2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                    UR Rarity
                                    1 cardNumber 90: Galaxy-Eyes Photon Lord
                                    UR Rarity
                                    1 cardNumber 90: Galaxy-Eyes Photon Lord
                                    Number 90: Galaxy-Eyes Photon Lord
                                    LIGHT
                                    Number 90: Galaxy-Eyes Photon Lord
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 3000


                                    2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                    N Rarity
                                    1 cardNumber 92: Heart-eartH Dragon
                                    N Rarity
                                    1 cardNumber 92: Heart-eartH Dragon
                                    Number 92: Heart-eartH Dragon
                                    DARK
                                    Number 92: Heart-eartH Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                                    R Rarity
                                    1 cardNumber 97: Draglubion
                                    R Rarity
                                    1 cardNumber 97: Draglubion
                                    Number 97: Draglubion
                                    DARK
                                    Number 97: Draglubion
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                                     Rarity
                                    1 cardNumber S38: Titanic Galaxy
                                     Rarity
                                    1 cardNumber S38: Titanic Galaxy
                                    Number S38: Titanic Galaxy
                                    LIGHT
                                    Number S38: Titanic Galaxy
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.


                                    UR Rarity
                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                    master-duel
                                    Egyptian God
                                    5







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